Loads the clip so it is ready to use.
Namespace:
ScreenMonkey.ClipsAssembly: ScreenMonkey.Clips (in ScreenMonkey.Clips.dll) Version: 3.2.0.0 (3.3.1.4)
Syntax
| C# |
|---|
public virtual void Load() |
| Visual Basic (Declaration) |
|---|
Public Overridable Sub Load |
| Visual C++ |
|---|
public: virtual void Load() |
Remarks
When a clip has been created and all the settings have been applied you must call load
before the clip can be used.
This function starts a new thread and then calls LoadMedia()()() which is where
the clip is loaded. The new thread is created because the loading operation can be time
consuming and a new thread prevents the UI from pausing. If you do not wish to load
your clip in a new thread then you should override this function.
It is advisable when overriding this function you call LoadMedia()()() and still put
the loading routines in OnLoadClip()()() so that the correct load statuses and events
are fired.