Loads the clip so it is ready to use.

Namespace:  ScreenMonkey.Clips
Assembly:  ScreenMonkey.Clips (in ScreenMonkey.Clips.dll) Version: 3.2.0.0 (3.3.1.4)

Syntax

C#
public virtual void Load()
Visual Basic (Declaration)
Public Overridable Sub Load
Visual C++
public:
virtual void Load()

Remarks

When a clip has been created and all the settings have been applied you must call load before the clip can be used. This function starts a new thread and then calls LoadMedia()()() which is where the clip is loaded. The new thread is created because the loading operation can be time consuming and a new thread prevents the UI from pausing. If you do not wish to load your clip in a new thread then you should override this function. It is advisable when overriding this function you call LoadMedia()()() and still put the loading routines in OnLoadClip()()() so that the correct load statuses and events are fired.

See Also